AI Insights · Timothy · January 2023
Top 5 Racing Games on iOS in Australia Q4 2022
Discover the performance trends of the top 5 racing games on iOS in Australia during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 racing games on iOS in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics:
Bridge Race experienced fluctuating weekly downloads, starting with around 12.3K in late September and dipping to a low of 2.8K in mid-October. However, a significant spike occurred in the final week of December, reaching approximately 14.1K downloads. Weekly revenue for the game showed a similar pattern, peaking at $153 in the last week of December. Active users saw a notable increase from 43.6K at the beginning of the quarter to 42.5K by the end.
Shell Racing saw its weekly downloads peak at 9.1K in early October, followed by a gradual decline to around 1.8K by the end of December. Active users mirrored this trend, starting at 1.7K and reaching a high of 8.5K in early October before settling at approximately 2.9K in the final week of December.
Nintendo's Mario Kart Tour maintained steady weekly downloads, with a notable increase in the last week of December to about 8K. Revenue peaked at $9.9K in late September, with fluctuations throughout the quarter, ending at around $8.9K in the last week of December. Active users remained relatively stable, starting at 32.8K and ending the quarter at 34.6K.
aquapark.io from Voodoo showed consistent performance in weekly downloads, peaking at approximately 6.7K in the final week of December. Revenue remained modest but stable, with a slight increase to $75 in the last week of December. Active users saw an upward trend, ending the quarter at around 31.5K.
Wheelie Life 2, a newcomer released in late November, saw a strong start with weekly downloads peaking at 22K in its second week. However, this number gradually decreased to around 2K by the end of December. Active users also saw a decline from 28.5K in late November to approximately 18.9K at the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower's website.